1. This is one of the first things I did on the show, a redesign of the Police Charger that's going to be featured in the show. It was a 2013 model Dodge Charger, make to fit into the Defiance world. I worked with the production designer Stephen Geaghan through each stages of concept, creating different versions of this vehicle, and finalizing each view. Front, side, back, all sorts of detailed illustrations showing exactly what had to be done on the car.

    The experience making this car was really different than anything I've ever done before, When we got our hands on the actual car, I went to physically measure every panel to take them into photoshop in a 1:1 scale. Then the car was textured by digitally in Photoshop by hand painting every inch of scratch, dust, and rivets to be aged down into the world. the final wrap was printed on 3M vinyl and fitted inch perfect by the good men from our shops. It really is unreal looking at this machine come to life, and running around the set. I was incredibly psyched to be a part of making this happen.
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Toronto, Ontario, Canada
I’m a freelance artist based in Toronto, Canada. My inspirations come from a wide range of games that I grew up with; I was always fascinated by the depth of visual designs in many of these games. I invest my free time on practicing concept art and matte paintings, studying from the master artists like Dylan Cole, Barontieri, Jaime Jones and many other amazing artists in the industry. I’m now working professionally on a variety of projects from different game developments and feature film productions.
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